Mission Control
Manage all craft deployments for all planets

Mission control is a centralized screen to manage all craft and missions on all planets (can have upto 6 planets). Broken up into 3 areas:
Craft lists (Right Side) -
Available missions (Center Top) -
Detected Enemy Craft (Center Middle) -
Context Info Box (Left Side) -

The Mission Board
This table represents all the available and assigned missions on all planets. Players can filter out missions to help focus. Mission details are outlined on each list item - see mission parameters for details.

To assign a craft to a mission, the player drag and drops the craft they want to deploy from the craft list and onto the mission list item. When the player is over the mission and the bar turns green, then they can deploy this craft to the particular mission. Once assigned the mission list item will update and the craft will be deployed. No other craft can be added to the mission. Players can recall craft if they decide they want that particular craft back or need to do a more urgent mission. This is done by then dragging and dropping the recalled craft from the craft list to a new mission.

If the bar turns red, then the craft the have dragged over is not able to go on that mission. Reasons include the craft type being incorrect i.e. the player has selected an interceptor craft and not a mission dropship, which carries troops needed. Or it is on a different planet to the craft you want to deploy.
Enemy Craft on Radar
During the course of the game, enemy craft will be deployed - it is the player's responsibility to protect their strategic interests on each planet. Following the same drag & drop method, players can assign armed craft to attack enemy craft. Up to 3 armed craft can attack an enemy craft at once. Craft can be recalled in a similar method. If more than one craft is in pursuit during a recall, all will be recalled.

Craft Listing
From Left to Right:
Craft type icon - Image to identify the craft type quickly.
Craft name
Craft status - Tells the player the status of the craft: Ready to deploy, refuelling, rearming, loading, on mission, etc
Passengers Loaded/Available Space - How many passengers are currently on the craft and how many the craft can accommodate.
Craft Stance: S | D | A - the level of avoidance or aggressiveness to enemy craft found while en route to destination. An aggressive stance will see a craft detract from the mission to attack detected enemies near them, while a defensive stance means the player's craft will avoid detection. See Player Craft for more details.
Equipt Craft - E - Open the Craft manager screen so players can adjust the craft's loadout and passengers.
WP Set waypoints or patrols - Set waypoints for craft to avoid hostile situations.
Context Info Box
The information in this box will update based on what the player mouses over. Mission data will fill the box if a mission item is hovered on. Enemy craft data when a craft item is moused over.
This information can help a player decide the actions they may wish to take.

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