Tactical Soldiers
Soldiers are the player’s workhorse of the game. Soldiers carry out missions which lead to progression and end-game.
With the complex nature of soldiers stats, for ease of understanding there will be 4 key numbers a player will need to know about each soldier:
Dexterity is the measure of your weapon precision. It determines whether you could or could not hit a cow’s arse with a banjo. It contributes to your Critical Hit Chance.
Constitution is the measure of your survivability. It determines whether you can take a punch from a god, or you can put yourself into a coma from stubbing your toe on a not-even-particularly-well-fed rat. It contributes to your Maximum Health/Ward.
Combat stats - ranged & melee /Strength
Defensive stats - Agility/dodge/ armor / mental strength
Time Units - All actions take up these units. From movement, crouch/prone, turn to face a direction, all attacks etc. Use the old xcom system, not the new one.
Time Units - how many actions they can do per turn.
Defensive - Defensive strength
Offensive - Offensive strength
Persuasion - ability to manipulate, convert or outsmart humans
Customization & Upgrading
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