World Bases

Strategic Marker on Planet

Since the player's base is in orbit, which limits how craft can operate on the planet(s), World bases [WB] are small strategic capture points that act like mini bases.

Resources Nearby

This tells the player if there are any resource veins in range of this WB. If there are resources in range, then by building resource refineries, the player can mine those resources. See Resource Veins for details.

Maintenance & Production

  • Maintenance costs per month - These are calculated per month and shown in the monthly reports. If a player has only held the WB for a fraction of the month, the costs will be reduced.

  • Production per month - The resources and rewards generated in a month. These will only be rewarded when the player has occupied for the full month.

Defensive Stats

WB once owned by a player or enemy needs to be protected. Each WB will have base stats for defence but by building additional defensive facilities these stats can increase for a better chance of defence.

By default, WBs are hidden from the enemy. Player activity, use of advanced tech & inability to complete missions can lead to player’s facilities being exposed. This would increase the radius of influence from the center of the on-world base. When an enemy craft first flies through the radius, the base becomes visible based on a %probability.

  • Defence - How much damage can the base sustain before defences are destroyed.

  • Detection Range - How far away from the WB does the enemy craft need to be to be able to detect the player-owned WB.

  • Detection Probability - If the enemy craft is within the detection range, what is the probability of detection while within range.

Facility Expansion Slots & Types

WBs can serve many purposes for players based on the types of facilities they build. Before a new facility can be built, there needs to be a free expansion slot. Slots can be purchased or existing facilities can be raised to make room (little orange button under icon).

Once a free slot is available, the player can select the facility type they want to build. Costs, time to build and other information are provided on mouse hover. (Icons not ready yet). Once built the facilities begin operating immediately.

Facility Types

Facility Type
Purpose

Resource Processor

Increases monthly production output for any refinery

Craft Recovery

Allows player craft to use as a resting spot to refuel - extends craft range by double.

Engineering Workshops

Reduces production time and costs of engineering projects on the same planet.

Air Defense Missiles

Provides additional defence against enemy attacks. Also provides an offensive ability to return fire on attacking enemies.

Local Trading Hub

Improves relations with local inhabitants. Speeds up delivery of purchases from the market.

Resource Refinery

Allows the extraction of resources of nearby resource veins.

Listening Post

Reduces detection range and probability. Improves detection of enemy craft and nearby bases.

Automated Laboratory

Speeds up research projects conducted on the same planet.

Grav Shields

Repells enemy attacks, takign away one turn to fire on WB

Spire Receiver

Required for the end game. Used in conjunction with transmitters placed on asteroids.

What do the colored lines represent?

When you mouse over an WB, line appear to come from the WB and go over the surface of the planet. These lines represent which World Bases [WBs] this RV can be/is connected to. It also provides hints as to what actions are possible

Line Color
Mouse is over WB Marker
Task for Player

Red

Both WB and RV not owned by player

Player must first capture both the RV and the WB before being able to connect for resource extraction.

Orange

Either WB OR RV is not owned by player

Player must first capture both the RV and the WB before being able to connect for resource extraction.

Yellow-Green

Both WB + RV are owned by player ut do not have a refinery to connect

Build a refinery at the corresponding WB.

Pink

Both RV + WB are owned and a refinery is ready to connect.

Connect the refinery to the RV

Green

Refinery connected and extracting resources.

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