Craft Components

Component Types

Regions of the player's craft that are upgradable

Engine				    UMETA(DisplayName = "Craft_Engine"),
Fueslage			    UMETA(DisplayName = "Fueslage"),
Weapon_0			    UMETA(DisplayName = "Weapon_0"),
Weapon_1			    UMETA(DisplayName = "Weapon_1"),
Weapon_2			    UMETA(DisplayName = "Weapon_2"),
Weapon_3			    UMETA(DisplayName = "Weapon_3"),
ShieldGenerator_0		    UMETA(DisplayName = "ShieldGenerator_0"),
ShieldGenerator_1		    UMETA(DisplayName = "ShieldGenerator_1"),
CommsArray			    UMETA(DisplayName = "CommsArray"),
Wing_0				    UMETA(DisplayName = "Wing_0"),
Wing_1				    UMETA(DisplayName = "Wing_1"),
PowerGenerator			    UMETA(DisplayName = "PowerGenerator"),
PowerGenerator_1		    UMETA(DisplayName = "PowerGenerator_1")

Basic

Power Source

1

Craft requires one to fly

None - early game component

Amped Power Source

2

+40 Speed

+180 max weight

+1 cargo slot

Research Human Batteries

Sub-Vacuole Power Source

3

+5% weapon strength

+1 cargo slot

+1 passenger slot

+20 points to defensive shields for each shield generator on craft.

Research: Supercharged Power Cells

Facility Advanced Power

Dark Energy Singularity Source

4

dark energy field generator

Shield Generator Upgrade

Slows down the craft’s velocity for stronger/longer shields during combat

Weapon Upgrades

Slows down the craft’s velocity for stronger weapons during combat

Troop & equipment expansion

Healing / recovery upgrades

Radar / long range detection

Stealth Tech

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